53 - Dealing with the consequences
Previous session: 52 - Dungeons and Drag-ons
[Medicine - Pass ✔] Balnorin senses that the body is alive, but there is no soul present. It seems to be in stasis until a soul fills it.
Dieterich comes over and takes Persy over his shoulder. We make our way on the scene escorting Melody and preparing to leave...
[Insight - Pass ✔] She looks tense now from this fact.
Her face is starting to morph into a humanoid shark.
She takes a slow breath and return back to her normal face.
It gets loud and Or is suddenly on the stage.
There's a tense moment of silence.
Axel casts [Protection from Evil & Good] on Nesvalyn.
↪[Stealth - Pass ✔] The cast wasn't noticed.
We're noticing that Or is starting to shrink.
Her face turns fully into a shark, and Or grows and they're both yelling. The sounds are eerie and frightening.
[WIS Save - Fail ❌] Senri, Balnorin, Dieterich, Melody are starting running away.
Axel and Nesvalyn heads back a bit, and it goes on for a while as they keep arguing, or at least that's what it sounds within these eerie screams, and they both retreat too.
We're getting out through where we came from, and after passing a portal we're all back on the deck of our ship, safely.
As the frightened ones no longer hear the noise, they recovered their wits.
Melody removes her prizes, while panting from her escape.
Nesvalyn goes to check Senri while she has her panic attack.
Axel casts [Calm Emotions] on the group.
Senri tries to hold their breath to drown.
Melody tosses her prizes down.
She goes below deck, towards the bedrooms.
[History] When thinking back, looking at the parts of the name, Senri is pretty sure that we have all the parts of it.
Balnorin casts [Legend Lore] to learn more and help us with the 720 possible combinations. The spirits helps us and they start telling us the true name, coming up with the combination Manalkerinatsalorkisedhix.
Dieterich says that name out loud and he feels a twinge in the air.
Dieterich says it again and the feel intensifies.
As now we have Or's true name, we're discussing about our approach on how to take them down, as the Wedding is getting closer.
Once all back on the deck and Sprigg is in his Operation SideSpear's suit.
We all get in circle and hold hands and we feel we've teleported somewhere.
When observing our surroundings, we're standing on a grass lawn in the dark. And looking before us, a multiple floors house.
Axel casts [Pass without Trace].
[Stealth] We are stealthy.
Sprigg leads to a door and signs it's locked.
[Investigation - Pass ✔] It's not trapped.
[Sleight of Hand - Unlocked 🔓] Nesvalyn unlocks the door.
We creep in the garage and reach another locked door.
[Investigation - Pass ✔] It's not trapped.
[Sleight of Hand - Unlocked 🔓] Nesvalyn unlocks the door.
[Investigation - Pass ✔] Dieterich, Balnorin and Senri are starting to take random content they find.
Nesvalyn finds a picture on the fireplace, and when getting closer to inspect it, he sees Sprigg with the Wonder of Planes.
We are all making out the house and run into the yard, and Sprigg stops as a fireworks start on the top floor.
We see the Wonder of Planes face stopping the fireworks. He's floating in the air towards us.
Sprigg crosses their arms, like a teenage boy.
All the items we looted floats in the air and each object form a line, like a small band and they march back in the air towards the house.
Sprigg storms out of the yard. And an opening arrives, he steps in and it disappears right after.
Dieterich recalls that the sword must be forged by a Wonder.
He snaps and we're all in a courtyard, all chained.
He's dressed in a wonder armor.
Balnorin checks his pocket and pulls out a middle finger.
[CON Save - Fail ❌] Balnorin's finger breaks and it's really painful.
However by checking the notes, it's not Or who gave the Portable Hole to the team, but they gave it to Chef Cook, who gave it to us, making our point invalid.
Senri comes up towards the Wonder of Planes, and her eyes roll back and she sees all her life.
He leaves for a while. Senri screams of frustration.
The Wonder gets back.
He snaps and we're all back on our ship.
[History] Dieterich recalls that Wonders having children is kind of unheard of. To the point that the Wonders passing the power is not something that happened before. There may be laws that forbids them to have children post ascension.
[History] When Nesvalyn thinks more about it, no Wonders should have a kid post ascension. It's forbidden by the rules.
We're getting a blip on our crystal, confirming a 45k credits transaction with the only message "🎆". With that money, we're ready to prepare before the wedding.
[History - Pass ✔] Nesvalyn heard tales about him.
✒Wait, if that Guardian was part of Dieterich's group who fought The Undying, that means we should have archives back home. It's worth checking.
The group kept bantering for a while, as we were heading to our next destination to prepare for the wedding.
Next session: 54 - The Wedding